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Tuesday, May 8 • 9:00am - 10:30am
The Best Type Traits that C++ Doesn't Have

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I'll present three candidates for the best type trait that doesn't (yet!) exist in C++.

The first trait, is_trivially_relocatable_v<T>, tells whether objects of type T can be "atomically move-constructed-and-destroyed" by memcpy. The canonical use-cases for this operation are vector resizing and hash-table rehashing. We'll look at benchmarks for resizing vector<unique_ptr<T>> with and without this type trait, and consider the curious case of *swapping* two trivially relocatable objects.

The second trait, is_trivially_equality_comparable_v<T>, tells whether objects of type T can be compared by memcmp. The canonical use-case for this operation is compare-exchange on atomic<T>, which is already implemented in terms of memcmp but has undefined behavior for types that are not trivially comparable. (WG21 has begun to tackle this problem via papers N4130 and P0528.) With the introduction of "operator spaceship" in C++2a, the compiler now has enough information to determine the trivial comparability of every user-defined type; this could be exposed as a built-in type trait. We'll look at benchmarks for vector<unique_ptr<T>>::operator== with and without this type trait, and give a nod to is_trivially_less_than_comparable_v<T>.

The third trait is actually a traits class: tombstone_traits<T>. This part of the talk will build on Mark Zeren's C++Now 2017 session "Rethinking Strings." Most object types have invalid or "spare" representations, for example the all-bits-zero representation of a reference_wrapper<U> or the 0x02 representation of a bool. By opting into a specialization of tombstone_traits<T>, the programmer can make these "spare" representations available to tombstone-aware library classes such as optional<T> and cuckoo_hash<T>. We'll show how tombstone_traits<bool> exposes the spare representations, how tombstone_traits<optional<T>> propagates them appropriately, and how the tombstone representations can be used in practice by a Robin Hood hash table.

Speakers
avatar for Arthur O'Dwyer

Arthur O'Dwyer

Arthur O'Dwyer started his career writing pre-C++11 compilers for Green Hills Software; he currently writes C++14 for Akamai Technologies. Arthur is the author of "Colossal Cave: The Board Game," "Mastering the C++17 STL" (the book), and "The STL From Scratch" (the training course... Read More →


Tuesday May 8, 2018 9:00am - 10:30am
Hudson Commons

Attendees (21)